I am a dedicated Game Developer, Web Developer and Graphic Designer, driven by a passion for digital storytelling and creative problem-solving. I believe that the best products are born at the intersection of technical stability and visual excellence. Whether I am building immersive gameplay, producing cinematic video, or crafting a visual identity, I thrive on turning abstract concepts into functional, high-quality digital experiences.
My journey began in the field of Digital Media, where I developed a deep understanding of how users interact with technology. This foundation, combined with my experience as an independent developer, has allowed me to build a versatile and specialized technical toolkit. I have extensive experience programming and deploying games for Android and iOS using industry-standard engines like Unity and Buildbox. My technical reach also extends to the web, where I focus on developing responsive, user-friendly websites that prioritize clean code and accessibility.
In addition to my development skills, i also have technical in graphic design. I produce professional creative content using the Adobe Creative Cloud suite, with a proficiency in Premiere Pro and After Effects for motion work, and Photoshop and Illustrator for static design.
I pride myself on being a lifelong learner. The digital landscape moves fast, and I am highly adaptable, capable of quickly mastering new programming languages, software, or workflows to meet the specific demands of any project. My goal is always to deliver work that is not only technically sound but also visually compelling and impactful.
2020 - 2025
Digital media - multimedia integrator focuses on producing and implementing applications and databases, integrating audio, video, graphics and text into interactive user interfaces for e.g. large and small websites, e-commerce and in games.
3D-College Grenaa
2017 - 2018
The basic course in Digital Media focuses on working creatively with visual communication in advanced PC programs and goes into depth with the technical craftsmanship involved in making sound, video, animation, graphics and text play together.
Tech College Aalborg
2016 - Present
As an independent game developer, I have published three games for Android and iOS: Spin it, Hexo and Poly cave. All games are mobile arcade games. I am responsible for the entire process from idea generation to programming and final publication.
Poly Games
2020 - 2025
As a programmer student at 3D-Empire, I worked on developing digital and interactive solutions. I worked with programming and contributed to both the further development and maintenance of existing solutions as well as the implementation of new features.
3D-Empire A/S
Fluent
Intermediate
Basic